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Ashiq A.
4
4/14/16
FlxTypedGroup removed?
haxeflixel.com/documentation/upgrade-guide-4-0-0/ On Thu, Apr 14, 2016 at 4:14 PM, Chosen Character
unread,
FlxTypedGroup
FlxTypedGroup removed?
haxeflixel.com/documentation/upgrade-guide-4-0-0/ On Thu, Apr 14, 2016 at 4:14 PM, Chosen Character
4/14/16
Extreme Alex
,
Gama11
8
5/7/16
Very strange issue with objects that moving when they should not move.
Upd. Master version 4.0.1 have the same issue.
unread,
FlxSprite
FlxTypedGroup
development
effects
performance
Very strange issue with objects that moving when they should not move.
Upd. Master version 4.0.1 have the same issue.
5/7/16
laneboy
,
Dlean Jeans
3
4/8/16
Using FlxTypeText throws up an error.
Thank you so much! It works now! On Thursday, April 7, 2016 at 4:25:47 PM UTC+5:30, Dlean Jeans wrote
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FlxTypedGroup
development
Using FlxTypeText throws up an error.
Thank you so much! It works now! On Thursday, April 7, 2016 at 4:25:47 PM UTC+5:30, Dlean Jeans wrote
4/8/16
Rich Walter
2/10/16
Y-Sort of multiple FlxTypedGroups?
Hi, was wondering if it is possible to Y-Sort (or any sort) across multiple FlxTypedGroups? For
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FlxTypedGroup
Y-Sort of multiple FlxTypedGroups?
Hi, was wondering if it is possible to Y-Sort (or any sort) across multiple FlxTypedGroups? For
2/10/16
Tembac
2
1/22/16
Tween flxgroup problem
Sorry, I was forgiving to initialize targetX :D On Friday, January 22, 2016 at 7:45:30 AM UTC-3,
unread,
FlxTypedGroup
development
tween
Tween flxgroup problem
Sorry, I was forgiving to initialize targetX :D On Friday, January 22, 2016 at 7:45:30 AM UTC-3,
1/22/16
Emin Fedar
,
Jeru Sanders
2
1/1/16
Connect FlxSprite to another FlxSprite (like movieclip in flash)
Do the objects need to maintain their individuality? If not you can stamp the graphics together.
unread,
FlxSprite
FlxTypedGroup
haxeflixel-development
openfl
physics
Connect FlxSprite to another FlxSprite (like movieclip in flash)
Do the objects need to maintain their individuality? If not you can stamp the graphics together.
1/1/16
Ali Hassan
, …
Jeru Sanders
4
12/16/15
flx sort between tilemap and a flxsprite
That works, but you could dig yourself into a hole with that pretty quick. If you do that then you
unread,
FlxSprite
FlxTypedGroup
community
flx sort between tilemap and a flxsprite
That works, but you could dig yourself into a hole with that pretty quick. If you do that then you
12/16/15
Seb Jones
, …
MegaLeon
5
12/4/15
[Tutorial] Optimizing Persistent Sprites with Stamp
Thank you :) On Friday, 4 December 2015 09:54:28 UTC, MegaLeon wrote: Very nice tutorial. Thanks! On
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FlxSprite
FlxTypedGroup
development
effects
performance
[Tutorial] Optimizing Persistent Sprites with Stamp
Thank you :) On Friday, 4 December 2015 09:54:28 UTC, MegaLeon wrote: Very nice tutorial. Thanks! On
12/4/15
xhunterko
, …
Sam Bellman
4
11/11/15
Item System
Oh. Oh thank you! I forgot about this figuring not many would respond and eventually got something
unread,
FlxSprite
FlxTypedGroup
help
Item System
Oh. Oh thank you! I forgot about this figuring not many would respond and eventually got something
11/11/15
Leo Machado
,
SruloArt
2
9/15/15
How to register when i click an object from a flxgroup
* What do you mean by "register the clicks"? If you want to add mouse events to an object,
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FlxSprite
FlxTypedGroup
help
How to register when i click an object from a flxgroup
* What do you mean by "register the clicks"? If you want to add mouse events to an object,
9/15/15
Thomas Bernard
,
Seb Jones
2
9/14/15
Multiple identical sprites. Efficient memory usage?
For something like this, I wouldn't even be too concerned about memory/performance, since it isn
unread,
FlxSprite
FlxTypedGroup
Sprite
help
performance
Multiple identical sprites. Efficient memory usage?
For something like this, I wouldn't even be too concerned about memory/performance, since it isn
9/14/15
talkingalone
, …
SruloArt
6
9/17/15
FlxSpriteGroup changing position when colliding
* I don't see anything specific in your code that can cause this, but I can't confirm it
unread,
FlxSprite
FlxTypedGroup
Sprite
FlxSpriteGroup changing position when colliding
* I don't see anything specific in your code that can cause this, but I can't confirm it
9/17/15
Nicolas Mansart
,
SruloArt
3
9/11/15
FlxSpriteUtil and encapsulation ? All objects updated by one of them's constructor
Well I was ready to blame it all on FlxSpriteUtil since the thing worked when I didn't use it,
unread,
FlxSprite
FlxTypedGroup
help
FlxSpriteUtil and encapsulation ? All objects updated by one of them's constructor
Well I was ready to blame it all on FlxSpriteUtil since the thing worked when I didn't use it,
9/11/15
Viperace
,
Seb Jones
5
8/11/15
How to update Z order of FlxTypedGroup of bunch of Actors that I sub-class them into Monsters and Heros
Ok, I guess I will have to settle with that in the update() cycle. Seems like not much performance
unread,
FlxSprite
FlxTypedGroup
How to update Z order of FlxTypedGroup of bunch of Actors that I sub-class them into Monsters and Heros
Ok, I guess I will have to settle with that in the update() cycle. Seems like not much performance
8/11/15
mehmet tosun
7/15/15
How to Reduce Draw Call?
Hi, I created a FlxSpriteGroup and added it to screen. Then i created 85 FlxSprite and add this
unread,
FlxTypedGroup
android
development
haxeflixel-development
performance
How to Reduce Draw Call?
Hi, I created a FlxSpriteGroup and added it to screen. Then i created 85 FlxSprite and add this
7/15/15
Raul Rivera Arroyo
, …
Junjo
6
7/9/15
RAYCASTING ISSUES
Hey guys, thanks for the comments. I was able to fix the problem with some help from the IRC chat
unread,
FlxTypedGroup
haxeflixel-development
tilemap
RAYCASTING ISSUES
Hey guys, thanks for the comments. I was able to fix the problem with some help from the IRC chat
7/9/15
Shaun Michael K. Stone
,
SruloArt
2
7/5/15
loadGraphicFromTexture not supported for Sprite Group?!
It's just a container, you can't "loadGraphic" into a bunch of FlxSprites :) You
unread,
FlxSprite
FlxTypedGroup
Sprite
development
haxeflixel-development
loadGraphicFromTexture not supported for Sprite Group?!
It's just a container, you can't "loadGraphic" into a bunch of FlxSprites :) You
7/5/15
PTR
, …
Jimmy JimJim
7
6/30/15
Q&A
FlxG.Collide angle dependant?
I thought haxeflixel used AABB collision detection which doesn't support rotated sprites? The
unread,
FlxSprite
FlxTypedGroup
physics
Q&A
FlxG.Collide angle dependant?
I thought haxeflixel used AABB collision detection which doesn't support rotated sprites? The
6/30/15
Shaun Michael K. Stone
,
Sam Bellman
7
7/5/15
Passing Texture Atlas into FlxBackdrop instead of single image for optimization
Ahh of course. Here is the final: package helpers; import flixel.addons.display.FlxBackdrop; import
unread,
FlxSprite
FlxTypedGroup
desktop
development
performance
Passing Texture Atlas into FlxBackdrop instead of single image for optimization
Ahh of course. Here is the final: package helpers; import flixel.addons.display.FlxBackdrop; import
7/5/15
Shaun Michael K. Stone
, …
Brian Flyte
3
6/20/15
Sort my FlxTypedGroup by depth (Child Index)
I'm not sure if this would work in your specific use case, but for my project that has a similar
unread,
FlxSprite
FlxTypedGroup
Sprite
haxeflixel-development
openfl
Sort my FlxTypedGroup by depth (Child Index)
I'm not sure if this would work in your specific use case, but for my project that has a similar
6/20/15
Shaun Michael K. Stone
6/2/15
Recycling Class objects not setting variables for Typed Group
/** * * @param levelId * @param gameObjects */ public function buildLevelObjectsFromJson(levelId:UInt
unread,
FlxSprite
FlxTypedGroup
development
haxeflixel-development
openfl
Recycling Class objects not setting variables for Typed Group
/** * * @param levelId * @param gameObjects */ public function buildLevelObjectsFromJson(levelId:UInt
6/2/15
dumfuck
,
Gama11
3
5/25/15
Class not found
Yup thats it. Woops! Thanks a lot.
unread,
FlxTypedGroup
help
Class not found
Yup thats it. Woops! Thanks a lot.
5/25/15
Jimmy JimJim
, …
Gama11
4
5/24/15
Can you break out of a FlxTypedGroup foreach?
Why use a forEach() call instead of a loop in the first place then? for (member in group) should do
unread,
FlxTypedGroup
Can you break out of a FlxTypedGroup foreach?
Why use a forEach() call instead of a loop in the first place then? for (member in group) should do
5/24/15
JohnD
,
Gama11
3
5/17/15
A way to quick fill a FlxTypedGroup?
new T() isn't type-safe and thus can't work. Haxe doesn't know what the constructor for
unread,
FlxTypedGroup
A way to quick fill a FlxTypedGroup?
new T() isn't type-safe and thus can't work. Haxe doesn't know what the constructor for
5/17/15
Qopzeep
,
Gama11
3
4/10/15
Q&A
Setting properties on a single sprite in a FlxTypedGroup
Hi Gama11, Thanks for your help, this was *exactly* what I was looking for :). I glanced over that
unread,
FlxSprite
FlxTypedGroup
Q&A
Setting properties on a single sprite in a FlxTypedGroup
Hi Gama11, Thanks for your help, this was *exactly* what I was looking for :). I glanced over that
4/10/15
Daniel Fedor
,
Gama11
3
4/7/15
Why does FlxGroup have recursive kill() but not recursive revive()?
Ah, that clarifies things. Thanks! On Thursday, 2 April 2015 16:26:30 UTC-7, Daniel Fedor wrote: Hey
unread,
FlxTypedGroup
Why does FlxGroup have recursive kill() but not recursive revive()?
Ah, that clarifies things. Thanks! On Thursday, 2 April 2015 16:26:30 UTC-7, Daniel Fedor wrote: Hey
4/7/15
Altra12
3/24/15
Q&A
FlxAnimations not triggering
I'm trying to make a simple little game right now, where you play as a ghost and you go around an
unread,
FlxSprite
FlxTypedGroup
development
haxeflixel-development
Q&A
FlxAnimations not triggering
I'm trying to make a simple little game right now, where you play as a ghost and you go around an
3/24/15
CherryAnt
, …
Seanw265
5
3/17/15
jitter problem
I got in Main.hx: addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate,
unread,
FlxSprite
FlxTypedGroup
Sprite
help
jitter problem
I got in Main.hx: addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate,
3/17/15
Fergus Perez
,
yannicular
4
3/14/15
Q&A
How to properly rotate a FlxSpriteGroup?
Nice! Glad I could help
unread,
FlxSprite
FlxTypedGroup
help
Q&A
How to properly rotate a FlxSpriteGroup?
Nice! Glad I could help
3/14/15
Miguel Mariano
,
Ohmnivore
2
3/2/15
FlxUIList: Changue Next and Previous Sprite
You can use this after you initialize your list: L.nextButton.loadGraphicsUpOverDown("assets/gfx
unread,
FlxSprite
FlxTypedGroup
addons
testing
FlxUIList: Changue Next and Previous Sprite
You can use this after you initialize your list: L.nextButton.loadGraphicsUpOverDown("assets/gfx
3/2/15