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sano98
2
5/5/16
Q&A
How to access the BitmapData of a FlxTilemap
I think I got it. Create a new TileMapbuffer with the respective data from your tilemap Call the
unread,
FlxCamera
FlxSprite
tilemap
Q&A
How to access the BitmapData of a FlxTilemap
I think I got it. Create a new TileMapbuffer with the respective data from your tilemap Call the
5/5/16
Moshe Adriano Yosef Feit
,
Claudio Ficara
3
4/27/16
Q&A
Question about "canvas" and some others..
Too many questions to address, but basically, the flixel canvas is where everything is painted, and
unread,
FlxSprite
haxeflixel-development
help
Q&A
Question about "canvas" and some others..
Too many questions to address, but basically, the flixel canvas is where everything is painted, and
4/27/16
sano98
, …
Sam Bellman
9
5/2/16
Q&A
How to access the BitmapData of the current frame an animated FlxSprite
Hey Sam, thank you. I think this went into the right direction (although I ultimately didn't get
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FlxSprite
Q&A
How to access the BitmapData of the current frame an animated FlxSprite
Hey Sam, thank you. I think this went into the right direction (although I ultimately didn't get
5/2/16
Will Blanton
,
Gama11
4
4/23/16
Weird BlendMode stuff??
but just in case class Circle extends FlxSprite { public var on:Bool; var addMode:Bool = false;
unread,
FlxSprite
effects
Weird BlendMode stuff??
but just in case class Circle extends FlxSprite { public var on:Bool; var addMode:Bool = false;
4/23/16
xhunterko
, …
Ashiq A.
3
4/15/16
Spawn Spacing
The other option is to use something like (x / 32) * 32. On Fri, Apr 15, 2016 at 10:40 PM, Dondudu
unread,
FlxSprite
help
performance
testing
Spawn Spacing
The other option is to use something like (x / 32) * 32. On Fri, Apr 15, 2016 at 10:40 PM, Dondudu
4/15/16
Extreme Alex
,
Gama11
8
5/7/16
Very strange issue with objects that moving when they should not move.
Upd. Master version 4.0.1 have the same issue.
unread,
FlxSprite
FlxTypedGroup
development
effects
performance
Very strange issue with objects that moving when they should not move.
Upd. Master version 4.0.1 have the same issue.
5/7/16
LuFe_Mas
,
sano98
5
4/6/16
Filter/Effects on entire Screen ( BlendMode for example)
Yes, after you said, became very simple. Thank you. Em terça-feira, 5 de abril de 2016 11:17:30 UTC-3
unread,
FlxCamera
FlxSprite
help
Filter/Effects on entire Screen ( BlendMode for example)
Yes, after you said, became very simple. Thank you. Em terça-feira, 5 de abril de 2016 11:17:30 UTC-3
4/6/16
sano98
, …
Claudio Ficara
5
4/16/16
Q&A
How to do dynamic lighting by partially undoing a colorTransform
I've put the progress I've made so far in an example project on github: https://github.com/
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FlxSprite
effects
haxeflixel-development
openfl
tilemap
Q&A
How to do dynamic lighting by partially undoing a colorTransform
I've put the progress I've made so far in an example project on github: https://github.com/
4/16/16
Miguel M.
, …
Extreme Alex
11
4/8/16
BlendMode.ADD too bright on Windows target
Photoshop matches the Flash target behaviour, as described in the Expected/Seen; even if the blending
unread,
FlxSprite
desktop
effects
help
openfl
BlendMode.ADD too bright on Windows target
Photoshop matches the Flash target behaviour, as described in the Expected/Seen; even if the blending
4/8/16
s c
,
Seb Jones
3
3/25/16
Q&A
Getting started tutorial - UI : error
Thank you very much for pointing me to the FlxSpriteUtil class ! I have it working now by doing this
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FlxSprite
help
Q&A
Getting started tutorial - UI : error
Thank you very much for pointing me to the FlxSpriteUtil class ! I have it working now by doing this
3/25/16
梅仕杰
,
Claudio Ficara
2
3/24/16
How to use mouse to draw a line ,then give it gravity and collition?
The best you could do is using nape http://haxeflixel.com/demos/FlxNape/. Basically, you'd be
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FlxSprite
How to use mouse to draw a line ,then give it gravity and collition?
The best you could do is using nape http://haxeflixel.com/demos/FlxNape/. Basically, you'd be
3/24/16
MegaBite
,
Gimmicky Apps
4
3/17/16
Sprite-sheets with different dimensions
No prob. I wouldn't go that far (to say there's no better way)--this was just a suggested
unread,
FlxSprite
Sprite
Sprite-sheets with different dimensions
No prob. I wouldn't go that far (to say there's no better way)--this was just a suggested
3/17/16
xhunterko
,
Ashiq A.
3
3/12/16
Camera Issue?
Issue resolved. Was some old code left in the project. On Saturday, March 12, 2016 at 8:35:26 AM UTC-
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FlxCamera
FlxSprite
help
Camera Issue?
Issue resolved. Was some old code left in the project. On Saturday, March 12, 2016 at 8:35:26 AM UTC-
3/12/16
Esteban Dal Monte Roquero
3/8/16
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
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FlxSprite
android
mobile
performance
resources
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
3/8/16
Shaun Michael K. Stone
,
Ashiq A.
2
3/12/16
Improve appearance of low resolution assets
I've seen two "usual" ways of doing this: 1) Release different APK/mobile binaries with
unread,
FlxCamera
FlxSprite
Sprite
effects
Improve appearance of low resolution assets
I've seen two "usual" ways of doing this: 1) Release different APK/mobile binaries with
3/12/16
梅仕杰
,
Gama11
2
3/2/16
Cant find the class flixel.util.loaders ?
That's not a class, it's a package. In 4.0.0 flixel.util.loaders is now flixel.graphics.
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FlxSprite
Cant find the class flixel.util.loaders ?
That's not a class, it's a package. In 4.0.0 flixel.util.loaders is now flixel.graphics.
3/2/16
Daniel Vazquez
,
Gama11
3
3/2/16
Q&A
Resizing graphic on load.
Thanks a lot! After a while struggling with understanding OpenFl's BitmapData I was able to do it
unread,
FlxSprite
Sprite
help
performance
resources
Q&A
Resizing graphic on load.
Thanks a lot! After a while struggling with understanding OpenFl's BitmapData I was able to do it
3/2/16
baxter
2
2/18/16
error: int should be flixel.math.FlxPoint
I have found the errors.. here: velocity.set(speed,0); velocity.rotate(FlxPoint.weak(0,0),mA); change
unread,
FlxSprite
help
error: int should be flixel.math.FlxPoint
I have found the errors.. here: velocity.set(speed,0); velocity.rotate(FlxPoint.weak(0,0),mA); change
2/18/16
Laseph
,
Gama11
2
2/18/16
Coloroffset doesn't work with Flxsprite's colorTransform on cpp targets.
From the setColorTransform() docs: With FlxG.renderTile, offset are only supported on OpenFL Next
unread,
FlxSprite
help
Coloroffset doesn't work with Flxsprite's colorTransform on cpp targets.
From the setColorTransform() docs: With FlxG.renderTile, offset are only supported on OpenFL Next
2/18/16
LangLearn
,
Gama11
2
2/14/16
My sprite can not fully be clicked after scaling.
MouseEventManager does pixel-perfect overlap checks by default - and it uses the unscaled sprite for
unread,
FlxSprite
My sprite can not fully be clicked after scaling.
MouseEventManager does pixel-perfect overlap checks by default - and it uses the unscaled sprite for
2/14/16
gratifist
, …
Seb Jones
4
2/15/16
Masking a dynamic flxSprite
Thanks guys, for some reason I was convinced that changing the scale.x would distort the image - but
unread,
FlxSprite
effects
Masking a dynamic flxSprite
Thanks guys, for some reason I was convinced that changing the scale.x would distort the image - but
2/15/16
Moshe Adriano Yosef Feit
, …
Gama11
8
2/18/16
Get Every Line Connecting to Vertex, and Store It as an Array?
You can still use drawTriangle for drawing, but you need a helper method to figure out the line start
unread,
FlxSprite
Get Every Line Connecting to Vertex, and Store It as an Array?
You can still use drawTriangle for drawing, but you need a helper method to figure out the line start
2/18/16
Apôtre Zara
,
Gama11
3
1/31/16
Displaying part of sprite
I'm using 3.3.12, which doesn't include clipRect. I'm looking forward the day it's
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FlxSprite
Displaying part of sprite
I'm using 3.3.12, which doesn't include clipRect. I'm looking forward the day it's
1/31/16
WinterV
, …
Gama11
5
1/29/16
Dynamic lighting in HaxeFlixel
how do I use it? On Friday, January 29, 2016 at 3:54:09 AM UTC-5, Gama11 wrote: Have you seen the
unread,
FlxSprite
Sprite
effects
resources
Dynamic lighting in HaxeFlixel
how do I use it? On Friday, January 29, 2016 at 3:54:09 AM UTC-5, Gama11 wrote: Have you seen the
1/29/16
Apôtre Zara
,
Alejandro Ramallo
6
1/31/16
Shooting mechanic (harpoon)
It seems to be working :) Thank you very much ! Le vendredi 29 janvier 2016 02:22:00 UTC+1, Bogwog a
unread,
FlxSprite
Shooting mechanic (harpoon)
It seems to be working :) Thank you very much ! Le vendredi 29 janvier 2016 02:22:00 UTC+1, Bogwog a
1/31/16
Vasco
,
Jeru Sanders
4
1/14/16
Stamp applies to all sprites with same bitmap on Windows target
Well, in my case there are over 200 possible sprite combinations, so it's easier and more
unread,
FlxSprite
help
Stamp applies to all sprites with same bitmap on Windows target
Well, in my case there are over 200 possible sprite combinations, so it's easier and more
1/14/16
Valentin D.
,
Jeru Sanders
2
1/7/16
[openfl.Assets] There is no BitmapData asset with an ID of ...
Post your project.xml contents. On Wednesday, January 6, 2016 at 7:18:24 AM UTC-7, Valentin D. wrote:
unread,
FlxSprite
Sprite
[openfl.Assets] There is no BitmapData asset with an ID of ...
Post your project.xml contents. On Wednesday, January 6, 2016 at 7:18:24 AM UTC-7, Valentin D. wrote:
1/7/16
literalcitrus
,
Gama11
3
1/6/16
FlxSprite.makeGraphic and FlxSpriteUtil draw tools ~weird stuff~
Clearly I didn't real enough of the docs, thanks for the heads up.
unread,
FlxSprite
FlxSprite.makeGraphic and FlxSpriteUtil draw tools ~weird stuff~
Clearly I didn't real enough of the docs, thanks for the heads up.
1/6/16
James Grimwood
,
Dlean Jeans
2
1/4/16
Creating a 2D racing game, how to detect going off the track?
Actually, FlxSprite has a property called framePixels which is a BitmapData so you can call
unread,
FlxSprite
Sprite
development
help
performance
Creating a 2D racing game, how to detect going off the track?
Actually, FlxSprite has a property called framePixels which is a BitmapData so you can call
1/4/16
Emin Fedar
,
Jeru Sanders
2
1/1/16
Connect FlxSprite to another FlxSprite (like movieclip in flash)
Do the objects need to maintain their individuality? If not you can stamp the graphics together.
unread,
FlxSprite
FlxTypedGroup
haxeflixel-development
openfl
physics
Connect FlxSprite to another FlxSprite (like movieclip in flash)
Do the objects need to maintain their individuality? If not you can stamp the graphics together.
1/1/16