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sano98
2
5/5/16
Q&A
How to access the BitmapData of a FlxTilemap
I think I got it. Create a new TileMapbuffer with the respective data from your tilemap Call the
unread,
FlxCamera
FlxSprite
tilemap
Q&A
How to access the BitmapData of a FlxTilemap
I think I got it. Create a new TileMapbuffer with the respective data from your tilemap Call the
5/5/16
Justin C.
2
4/15/16
Keeping an object within a circular radius
Ah I was able to figure it out by myself, via teaching myself a little bit of trigonometry. Basically
unread,
FlxCamera
desktop
help
Keeping an object within a circular radius
Ah I was able to figure it out by myself, via teaching myself a little bit of trigonometry. Basically
4/15/16
MegaBite
, …
David Granado
4
4/15/16
Haxeflixel4 problems with camera fade and default Zoom value in Main
The value -1 used to have the effect that the Zoomlevel was set automatically to fit the window size.
unread,
FlxCamera
haxeflixel-development
help
testing
Haxeflixel4 problems with camera fade and default Zoom value in Main
The value -1 used to have the effect that the Zoomlevel was set automatically to fit the window size.
4/15/16
LuFe_Mas
,
sano98
5
4/6/16
Filter/Effects on entire Screen ( BlendMode for example)
Yes, after you said, became very simple. Thank you. Em terça-feira, 5 de abril de 2016 11:17:30 UTC-3
unread,
FlxCamera
FlxSprite
help
Filter/Effects on entire Screen ( BlendMode for example)
Yes, after you said, became very simple. Thank you. Em terça-feira, 5 de abril de 2016 11:17:30 UTC-3
4/6/16
xhunterko
,
Ashiq A.
3
3/12/16
Camera Issue?
Issue resolved. Was some old code left in the project. On Saturday, March 12, 2016 at 8:35:26 AM UTC-
unread,
FlxCamera
FlxSprite
help
Camera Issue?
Issue resolved. Was some old code left in the project. On Saturday, March 12, 2016 at 8:35:26 AM UTC-
3/12/16
Gimmicky Apps
,
Domagoj Štrekelj
10
3/15/16
Q&A
Camera deadzone help
No problem, I should've just checked the docs first anyway for .get(). Meanwhile I put to use my
unread,
FlxCamera
help
Q&A
Camera deadzone help
No problem, I should've just checked the docs first anyway for .get(). Meanwhile I put to use my
3/15/16
Shaun Michael K. Stone
,
Ashiq A.
2
3/12/16
Improve appearance of low resolution assets
I've seen two "usual" ways of doing this: 1) Release different APK/mobile binaries with
unread,
FlxCamera
FlxSprite
Sprite
effects
Improve appearance of low resolution assets
I've seen two "usual" ways of doing this: 1) Release different APK/mobile binaries with
3/12/16
Gimmicky Apps
,
Domagoj Štrekelj
7
2/28/16
Q&A
FlxCamera help
First off, I would like to apologize for the third point you've brought up. You are indeed
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FlxCamera
help
zoom
Q&A
FlxCamera help
First off, I would like to apologize for the third point you've brought up. You are indeed
2/28/16
Arthur Ferrai Ferreira
,
Gama11
3
2/18/16
Problem with bgcolor not filling entire screen
Happened on neko and mac (couldn't test other targets). Yeah, looks like the same problem. Em
unread,
FlxCamera
desktop
Problem with bgcolor not filling entire screen
Happened on neko and mac (couldn't test other targets). Yeah, looks like the same problem. Em
2/18/16
Chosen Character
,
Gama11
5
2/12/16
FlxCamera broken after Update
Huh. I used haxelib to update/install and recently did a full uninstall/reinstall through that. On
unread,
FlxCamera
FlxCamera broken after Update
Huh. I used haxelib to update/install and recently did a full uninstall/reinstall through that. On
2/12/16
Rich Walter
,
Jeru Sanders
3
1/19/16
Any way to get relative fixed position within current camera viewport while scrolling through level?
That's it! Thanks! On Tuesday, January 19, 2016 at 4:54:13 PM UTC-5, Jeru Sanders wrote: Add the
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FlxCamera
Any way to get relative fixed position within current camera viewport while scrolling through level?
That's it! Thanks! On Tuesday, January 19, 2016 at 4:54:13 PM UTC-5, Jeru Sanders wrote: Add the
1/19/16
Aaron Shea
12/23/15
Q&A
Zoomed Camera + Tilemap - Issuses with following the player
Hey guys, new to HaxeFlixel here. I'm having some issues trying to get the camera to zoom
unread,
FlxCamera
addons
help
tilemap
zoom
Q&A
Zoomed Camera + Tilemap - Issuses with following the player
Hey guys, new to HaxeFlixel here. I'm having some issues trying to get the camera to zoom
12/23/15
Jason Anderson
, …
byFd
4
11/23/15
Q&A
Game Size vs Window Size vs Camera Size
I've set the gameWidth to 640 and gameHeight to 480 with a zoom of 1 in Main and set the world
unread,
FlxCamera
FlxSprite
Sprite
help
zoom
Q&A
Game Size vs Window Size vs Camera Size
I've set the gameWidth to 640 and gameHeight to 480 with a zoom of 1 in Main and set the world
11/23/15
Michael Zehnich
11/22/15
Setting a FlxCamera's position/size in worldspace based on a "parent" FlxCamera?
Hi all, So I'm trying to get a camera to act as the background for a tilemap: that is, have this
unread,
FlxCamera
tilemap
zoom
Setting a FlxCamera's position/size in worldspace based on a "parent" FlxCamera?
Hi all, So I'm trying to get a camera to act as the background for a tilemap: that is, have this
11/22/15
Keith Weatherby II
, …
Gama11
4
11/8/15
Using FlxCameras
Setting defaultCameras is indeed the recommended approach. Why are you asking, is it not working for
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FlxCamera
help
Using FlxCameras
Setting defaultCameras is indeed the recommended approach. Why are you asking, is it not working for
11/8/15
KingSpycrab
, …
Andrei Regiani
4
10/11/15
Creating objects outside level's bounds will delete them.
It looks like I was using FlxG.camera.x instead of scroll.x. I'll see if that changes the problem
unread,
FlxCamera
development
help
zoom
Creating objects outside level's bounds will delete them.
It looks like I was using FlxG.camera.x instead of scroll.x. I'll see if that changes the problem
10/11/15
Ardivall
10/6/15
Q&A
Problems with Camera Zoom and Movement
Hello guys, I'm having some issues with FlxCamera's zoom distorting positional values of the
unread,
FlxCamera
haxeflixel-development
help
zoom
Q&A
Problems with Camera Zoom and Movement
Hello guys, I'm having some issues with FlxCamera's zoom distorting positional values of the
10/6/15
Dlean Jeans
,
Seb Jones
3
10/3/15
Q&A
How to set the player at screen center all the time?
It actually works. The camera was following like this: FlxG.camera.follow(player, FlxCamera.
unread,
FlxCamera
FlxSprite
Q&A
How to set the player at screen center all the time?
It actually works. The camera was following like this: FlxG.camera.follow(player, FlxCamera.
10/3/15
Thomas Bernard
9/28/15
FlxState transparent background and openfl next
I have an FlxState in witch I need to have a transparent background (because I draw, in some
unread,
FlxCamera
development
haxeflixel-development
help
openfl
FlxState transparent background and openfl next
I have an FlxState in witch I need to have a transparent background (because I draw, in some
9/28/15
PTR
,
Gama11
2
9/1/15
Q&A
Draw over camera fade.
Sure. You could add another FlxCamera on top of and make the background transparent, or even add
unread,
FlxCamera
Q&A
Draw over camera fade.
Sure. You could add another FlxCamera on top of and make the background transparent, or even add
9/1/15
Niko
,
SruloArt
3
8/21/15
[Bug] Setting window height/width smaller to gameHeight/gameWidth results in unexpected camera behaviour.
Oh I almost forgot that it does not happen on mobile target, though I have tried only on android. On
unread,
FlxCamera
development
zoom
[Bug] Setting window height/width smaller to gameHeight/gameWidth results in unexpected camera behaviour.
Oh I almost forgot that it does not happen on mobile target, though I have tried only on android. On
8/21/15
Viperace
,
SruloArt
2
8/16/15
Zoom auto reset with Neko Target after Alt-Tab
* Probably something to do with the scaleMode, try some other modes to test. * Also, it would help to
unread,
FlxCamera
desktop
neko
zoom
Zoom auto reset with Neko Target after Alt-Tab
* Probably something to do with the scaleMode, try some other modes to test. * Also, it would help to
8/16/15
Emin Fedar
,
SruloArt
4
8/16/15
Q&A
Scaling only game scene. Not user interface.
* The scaleModes scale the entire game. There's no pre-made way to scale/relatively position
unread,
FlxCamera
FlxSprite
haxeflixel-development
zoom
Q&A
Scaling only game scene. Not user interface.
* The scaleModes scale the entire game. There's no pre-made way to scale/relatively position
8/16/15
Ali Bahrami
,
SruloArt
2
8/12/15
resizing virtualpad
* Your question is really about scaling a FlxSpriteGroup (which the FlxVirtualPad extends), * and it
unread,
FlxCamera
android
mobile
zoom
resizing virtualpad
* Your question is really about scaling a FlxSpriteGroup (which the FlxVirtualPad extends), * and it
8/12/15
Nuno Nunes
,
SruloArt
2
8/11/15
Transition effects in changing States
* You can make your game twice as wide (or tall, or both, or thrice or whatever, all based on the
unread,
FlxCamera
Transition effects in changing States
* You can make your game twice as wide (or tall, or both, or thrice or whatever, all based on the
8/11/15
JLMG
,
Seb Jones
3
8/1/15
Camera pan
For anyone wondering you need to disable the camera following to make use of camera.scroll this made
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FlxCamera
Camera pan
For anyone wondering you need to disable the camera following to make use of camera.scroll this made
8/1/15
Thomas Bernard
7/27/15
Header bar and FlxCamera?
I want to have an FlxState with a fixed header bar and a scrolling body content. The problem is that,
unread,
FlxCamera
help
Header bar and FlxCamera?
I want to have an FlxState with a fixed header bar and a scrolling body content. The problem is that,
7/27/15
Chosen Character
,
SruloArt
10
7/23/15
Flash running at 60 fps, html5 at 50 fps, but html5 is smoother?
* "Blurry" is actually the main solution to sub-pixel rendering :) (that, and rounding). *
unread,
FlxCamera
html5
performance
tilemap
zoom
Flash running at 60 fps, html5 at 50 fps, but html5 is smoother?
* "Blurry" is actually the main solution to sub-pixel rendering :) (that, and rounding). *
7/23/15
Mixer
, …
Gama11
5
6/26/15
Show specific sprites on specific cameras?
What do you mean, it "wasn't there"? FlxObject has a camera property. On Friday, June
unread,
FlxCamera
FlxSprite
Show specific sprites on specific cameras?
What do you mean, it "wasn't there"? FlxObject has a camera property. On Friday, June
6/26/15
PTR
,
Gama11
5
6/24/15
Q&A
FlxG.Collide outside of original stage?
Well, a larger collision area is definitely more expensive, but you shouldn't experience
unread,
FlxCamera
FlxSprite
physics
Q&A
FlxG.Collide outside of original stage?
Well, a larger collision area is definitely more expensive, but you shouldn't experience
6/24/15