So, my game looks like this:
So, even for a 2D isometric game, depth sorting is essential, but I haven't been able to figure out how to make a char that was added earlier, to appear over another that was added later and I haven't found a function or something.
The only thing that ocurred to me was to make the usual group of players and enemies, and add a copy of those to a metagroup that will serve to sort them according to their X and Y positions, but after that I'm lost on how to make that happen.