I have some questions regarding FlxTween:
1. Is it possible to pass custom arguments to the complete callback of a FlxTween? I looked at the API docs and saw that the complete callback takes one argument, the FlxTween. I need to run some code after a tween is complete, but it needs to know some information that isn't stored inside the tween, nor the object being tweened. I'm wondering how to do it.
2. I'd like to run a complete callback only after multiple tweens have finished. Let's say I start 3 tweens one after another, how would I know when all of them have finished? Do I just put the complete callback on the tween with the longest duration? If they all have the same duration, would putting the complete callback on the 3rd tween work the way I want (only be called after all 3 tweens are finished)?
Well, I had another question, but I've forgotten what it was... If I remember, I'll ask.
Thanks