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Hi,
i have a state change problem on lg g3 android release. First, know that i am not using spritesheet.
There are two state. Menu and Play state. scenaro 1: initialscene menustate. app starts and menu state works. When i click start button, destroy all sprites and change state to Play state but a black screen comes and app crashes.
scenaro 2: initialscene play state. App start and playstate works well. then i change state to menustate. it is okey too. in menustate i clik start buton to change state to play state, a black screen comes and app crashed.
All my images are 160ppi and they are not big files.
and last is i am not having this problem when exporting to flash.
Any approach to tackle with these problem?
Thanks.
SruloArt
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Jul 25, 2015, 2:24:36 PM7/25/15
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It's really just guessing without a proper debug logcat :) The fact that you're not having the same error on Flash suggests it has something to do with rendering (What's the behavior on the Windows / Neko targets vs the HTML5 target?). However, this error sounds like you're just destroying an asset that should exist on both states (like a mute button for example), so, again, I have no idea...
mehmet tosun
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Jul 27, 2015, 3:11:44 AM7/27/15
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I find the problem.
i make a Reg.imagaPath variable.
When state changes this variable do not changed according to play state.
When i corrected Reg.imagePath variable it work.
Thanks SruloArt for your orientation.
On Saturday, July 25, 2015 at 12:30:18 AM UTC+3, mehmet tosun wrote: