I noticed some glitch/bug in haxe flixel (Neko/windows) didn't test others, i'm using FlxG.scaleMode = new RelativeScaleMode(3, 3); , when i used image 203x106 some pixles are not upscaled properly to 3x3 resulting in mixed pixels, but when i adjusted the image so that there is no odd number in image size and the image upscaled properly. Note : This is not the only instance , this happend with other assets that had odd number of pixels in width ( i think its also height ).
Could there be issues that Relative scale mode has problem with rounding up the odd numbers on screen when it upscales ?
Left : No mixed pixels Right : Mixed pixels