Hi everyone,
I have hopefully a quick question about deadzones with the normal camera following. I have a level that is screen-width and very tall. I want the camera to follow normally, except when the character would cause the camera to scroll beyond the bottom of the initial screen. In that case, I want the camera to stay on the initial screen, but when the character goes beyond the bottom, to let the camera scroll with the character at the bottom edge, until the "real" bottom of the level is reached. Visually, what I'm looking for is:

What have I tried?
1. My interpretation of the deadzone help ("The camera will always keep the focus object inside the dead zone, unless it is bumping up against the camera bounds") was that I should set the deadzone to a very high negative Y value, and the bottom of it to the bottom of the screen. (Above: from very top, down to red line.) When I do that, the camera doesn't scroll at all, ever. So I guess that's not the right interpretation.
2. Thinking I had the idea backwards, I also tried setting it from 0 to the real bottom. (Above: from green line, down to very bottom.) That made it so the camera scrolls correctly when the character goes up, but when it goes down, the camera also follows, keeping the character centred until near the real bottom, instead of letting the character push the bottom of the camera scroll starting at the initial screen.
So...how can this be done? Or can it not?
Thanks for any help.
GA