override public function onFocusLost():Void{ super.onFocusLost(); trace("Lost Focus"); // other stuff }FlxG.autoPause = false;That seemed to do the trick, thanks Gama!
I did see this option being mentioned when searching online about the issue, although I wasn't assuming that they would exclude each other. What if I still want the game to pause and do some extra stuff? Will I have to implement a pause system of my own?
On Monday, 15 September 2014 20:46:27 UTC+1, Gama11 wrote: