class PlayState extends FlxState{ private var _player:FlxSprite;
override public function create():Void { //add player _player = new FlxSprite(64,150); _player.makeGraphic(16,16,FlxColor.BLUE); _player.width = 16; _player.height = 16; //movement for the player FlxControl.create(_player,FlxControlHandler.MOVEMENT_INSTANT,FlxControlHandler.STOPPING_INSTANT,1); FlxControl.player1.setCursorControl(true,false,true,true); FlxControl.player1.setStandardSpeed(100, false); add(_player); super.create(); }
if (FlxG.getPlugin(FlxControl) == null) { FlxG.addPlugin(new FlxControl()); }