I am using FlxTimer in my game extensively, mainly for killing or resetting objects after a certain interval, or playing animation after a timer period. It's been working so far. For pausing I am opening a substate. Everything was fine until I realize than while the game pauses FlxTimer does not pause, it's keeps running. Is it expected behavior from FlxTimer or I am doing something wrong? If it is default behavior, what should be the alternative? I am using timer in many places so pausing them manually is not an option.
I have noticed, when the cursor goes out of bound and default flixel pause screen pops up, only then the timer pauses.