package;
import flixel.addons.display.FlxBackdrop;import flixel.system.FlxAssets;import flixel.FlxState;
class PlayState extends FlxState{ var backdrop:FlxBackdrop; override public function create() { add(backdrop = new FlxBackdrop(GraphicLogo)); backdrop.velocity.set(100, 100); }}BackWaterDrop = new FlxBackdrop("assets/Water.png", 0.80, 0.80, true, true);
add(BackWaterDrop);
Seems pretty straightforward, what exactly did you struggle with?
package;import flixel.addons.display.FlxBackdrop;import flixel.system.FlxAssets;import flixel.FlxState;class PlayState extends FlxState{var backdrop:FlxBackdrop;override public function create(){add(backdrop = new FlxBackdrop(GraphicLogo));backdrop.velocity.set(100, 100);}}
On Saturday, February 8, 2014 10:55:18 PM UTC+1, xhunterko wrote: