Been looking around for some good help and most of what I've found has been spread all over the place. Using FlashDevelop i've been able to load my assets into the game executable by adding <assets path="assets/folder I want to add" rename="data" embed="true" /> in the XML file, however I can't seem to find a place which will tell me how to load the necessary .dll files. I've read something about creating static linking but have no idea how to go about this. Also, the fix mentioned above worked for Windows, but not for Neko. So my question is, and to help put this into a specific place other people can find and learn from:
How do I create a stand-alone executable for Windows and Neko using FlashDevelop for a Haxeflixel game?
I havn't tried creating stand-alone executables for other targets, but if the process is different, it would be good to know also which that is.