Greetings,
I am having some serious issues with artifacting/gaps when set my camera to follow the player and then move the player across the tile map. It causes a 1px gap (or a gap which is scaled up, depending on the camera and stage size). This is an easy fix with libraries which support open_gl and textureregions, but with flixel, this is not the case. I was wondering if anybody has an up to date fix for this? The fixes that I have found use texture regions/cachedgraphics which have long been removed from flixel, and I have no idea what the current method to fix this problem is because of that.
Any help would be appreciated! I just really want to start coding this game, but this bug is holding me back!