Build times for iOS

21 views
Skip to first unread message

Versial

unread,
Mar 6, 2015, 7:49:14 PM3/6/15
to haxef...@googlegroups.com
Hi guys,

I've been working with HaxeFlixel for making some browser games, but lately I'm trying to transitioning to developing for iOS devices.

I find that it takes a very long time between compiling and finally having the game running on my iPhone. It was much faster when I was outputting to .swf. 

Is this normal? If so, I think this is not for me as I want to be able to test my changes quickly.

Thanks!

Tembac

unread,
Mar 6, 2015, 10:35:21 PM3/6/15
to haxef...@googlegroups.com
This is normal. It is faster after the first compilation.

You can test using Neko builds and only build for ios when needed. 
Reply all
Reply to author
Forward
0 new messages