recommend multiplayer library?

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AG-w

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Jun 15, 2014, 4:57:11 AM6/15/14
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We want to create a multiplayer game as graduation project

I tried to use sys.net.Socket and sys.net.UdpSocket
but I can't get it to work

then I found haxenode, but it doesn't support Cpp

and all the other library said "udp socket" found by google are either abandoned or experimental project

Is there any good multiplayer library or udp socket can use?


Gama11

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Jun 15, 2014, 5:56:51 AM6/15/14
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I haven't tried it myself, but check out HaxeNet. Seems like there's an entire open source game written in HaxeFlixel you could use as learning material, too!

SruloArt

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Jun 15, 2014, 5:58:31 AM6/15/14
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socket.io-openfl-client (Dmitriy Kapustin): Socket.io OpenFL client extension. Tested with HaXe 3.x, OpenFL 1.3.0, nodejs 0.10.26 (or dotcloud) on platforms: Flash 11, HTML5, Windows, Android, iOS, Blackberry (not tested).

HaxeNet (ohmnivore): Haxe bindings for ENet, a UDP implementation written in C. With these wrappers, you should be able to release online multiplayer games for Haxe's C++ target.

That's just from my old list, I guess there are plenty more options around Github.

Mihai Morosanu

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Jun 16, 2014, 2:00:39 AM6/16/14
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You can take a look at http://www.nuggeta.com/ also.

It supports openfl, you don't have to host your own server, is free for under 1000 CCU it has a online database solution and Facebook, google plus logins.



On Sunday, June 15, 2014 11:57:11 AM UTC+3, AG-w wrote:

AG-w

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Jun 17, 2014, 6:25:27 AM6/17/14
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anyone used HaxeNet before?

I'm trying HaxeNet, but I found a problem (or bug?)

the server can receive client's message
but client can't receive server's message

I can't figure out what happened

Gama11

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Jun 17, 2014, 6:51:53 AM6/17/14
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I suggest you open an issue on the HaxeNet repository.

Marcelo de Moraes Serpa

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Dec 8, 2014, 2:40:21 PM12/8/14
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There's also SmartFox*[0], although I don't know what are the advantages over a custom socket.io server, did anyone here with use SmartFox before?.

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