In the past I'd have tried to use a Pixel Bender shader, but Pixel Bender is basically not at all supported anymore and it runs terribly. I don't know the first thing about AGAL or HXSL or even if those things would work at all with HaxeFlixel so I've been trying to come up with a way.
As far as I've got is thinking maybe I should fake it by doing something similar to the blur effect tutorial but with three buffers to stamp and somehow messing around with RGB values of the stamps.
I'm more looking for nudges in the right direction and input than, like, actually technical help. Basically, should I see if AGAL or HXSL work? Or keep trying the stamp way I mentioned? Anything would be appreciated. Thank you.