Heyagain!
I am constantly intrigued to port
ENYO Arcade to Haxeflixel. I've been working on this game for about 3 years now, and always come back here to test my options. THe current version is built on the original flixel and AIR.
About my latest HxF test:
I just replaced the .csv from the Tilemap demo with a csv from my levels (128x64 with 16x16pxTiles) and my machine struggles to keep a constant 60fps. Avrg is ~45 (Tested Neko on/AND WindowsCpp!)
Base resolution is 480x270 pixels and I'm running it in fullscreen with vsynch ... my desktop resolution is 1920x1080.
My my original version has 3-4 of those layers + 3paralax backgrounds + multiple enemy, particle and deco sprite layers...
Any ideas what could be slowing this down? I just changed the Tilemap demo to fullscreen and replaced the CSV with a larger one. (by the way that parser seems to have a problem with the last line being empty space in the provided default_auto.txt and crashes throwing a formatting error)
Kind regards,
James