s.This is how I load the objects.
function addObjects():Void
{
coins = new FlxGroup();
add(coins);
enemies = new FlxGroup();
add(enemies);
var objectData:String = Assets.getText("assets/data/Oj_"+Reg.stage+".csv");
var rows:Array<Dynamic> = objectData.split("\n");
for (y in 0...rows.length) {
var objectsString:Array<Dynamic> = rows[y].split(",");
var objects:Array<Dynamic> = new Array();
for (i in 0...objectsString.length) objects.push(Std.parseInt(objectsString[i]));
for (x in 0...objects.length)
{
switch (objects[x])
{
case 896 : addPlayer(x,y);
case 897 :addCoin(x,y);
case 898 :addDumbEnemy(x,y);
case 899 :addExit(x,y);
//case 900 :addFlyingEnemy(x,y);
}
}
}
}