Target Flash version on Mac?

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qoou

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Dec 22, 2014, 10:05:34 PM12/22/14
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I've been having trouble targeting the proper Flash Player version (new to both Haxe & Flixel).

When I run "lime test flash" on the HelloWorld project (per Getting Started instructions), it produces the "GameInput not found" error (1ee6 variation). My Flash Player version is the latest one (16.x), but the command seems to open through Flash CS5.5, which then targets Flash Player 10.x as its limit. HaxeFlixel stuff seems to all be up-to-date, too, unless I did something wrong.

Am I missing something in the setup, or is the issue due to Mac & Flash CS5.5?

Additional info:
+ Mac OS 10.6.8 (Snow Leopard) ...as OS
+ Sublime Text 2 ...as editor
+ Terminal ...as CLI

Thanks in advance.

SruloArt

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Dec 23, 2014, 3:49:21 AM12/23/14
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You have an old project.xml in which the Flash version is set to something smaller than 11.8 (or maybe you've changed this yourself, but it doesn't sound like you did).

qoou

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Dec 23, 2014, 4:23:33 AM12/23/14
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Found what it was. You're right...
Some things weren't clear with Flash Player on Mac and confused me.

Apparently, the Flash Player web-installer on Adobe's site is just for the browser plug-in, and the desktop version requires you to drag the new player app on to your computer manually from the mounted image, so I didn't have the newest Flash Player as I thought I did at first.

Thanks for the help.


Solution:

1. Get the newer projector or debugger versions from here:

2. Run the '.dmg' and drag the new player version on to the computer manually (~/Applications/<wherever>).

3. Then r-click on any '.swf' file --> Get Info --> set the default program to open with the new player version --> click on "Change All..."

...Now opening '.swf' files go to the Flash Player Debugger (new version) by default, and the command works cleanly.

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