Weird error out of nowhere

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Matt

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May 5, 2015, 4:09:22 PM5/5/15
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I was coding nothing special but then i just openfl assembler errors out of nowhere. Never seen anything like this before. There is no other errors other than this, does anyone know what could it be ?


haxelib run openfl build "D:\Game projects\Isometric\Project.xml" neko -debug
source/objects/Enemy.hx:36: characters 2-19 : Class<openfl._internal.aglsl.assembler.Reg> has no field sortGroup
source/objects/Enemy.hx:67: characters 6-17 : Class<openfl._internal.aglsl.assembler.Reg> has no field isoTo2D
source/objects/Enemy.hx:68: characters 12-23 : Class<openfl._internal.aglsl.assembler.Reg> has no field cords2d
source/objects/Enemy.hx:68: characters 12-23 : You can't iterate on a Dynamic value, please specify Iterator or Iterable
source/objects/Enemy.hx:70: characters 4-10 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:78: characters 6-17 : Class<openfl._internal.aglsl.assembler.Reg> has no field isoTo2D
source/objects/Enemy.hx:79: characters 6-17 : Class<openfl._internal.aglsl.assembler.Reg> has no field isoTo2D
source/objects/Enemy.hx:79: characters 31-43 : Class<openfl._internal.aglsl.assembler.Reg> has no field player
source/objects/Enemy.hx:79: characters 46-58 : Class<openfl._internal.aglsl.assembler.Reg> has no field player
source/objects/Enemy.hx:87: characters 12-23 : Class<openfl._internal.aglsl.assembler.Reg> has no field cords2d
source/objects/Enemy.hx:87: characters 12-23 : You can't iterate on a Dynamic value, please specify Iterator or Iterable
source/objects/Enemy.hx:88: characters 14-27 : Class<openfl._internal.aglsl.assembler.Reg> has no field tileWidth
source/objects/Enemy.hx:89: characters 4-14 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:90: characters 14-27 : Class<openfl._internal.aglsl.assembler.Reg> has no field tileWidth
source/objects/Enemy.hx:91: characters 4-13 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:93: characters 4-13 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:95: characters 4-11 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:99: characters 12-23 : Class<openfl._internal.aglsl.assembler.Reg> has no field cords2d
source/objects/Enemy.hx:99: characters 12-23 : You can't iterate on a Dynamic value, please specify Iterator or Iterable
source/objects/Enemy.hx:105: characters 24-37 : Class<openfl._internal.aglsl.assembler.Reg> has no field tileWidth
source/objects/Enemy.hx:107: characters 6-12 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:110: characters 7-13 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:119: characters 23-36 : Class<openfl._internal.aglsl.assembler.Reg> has no field tileWidth
source/objects/Enemy.hx:121: characters 6-12 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:124: characters 7-13 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:135: characters 6-12 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:138: characters 7-13 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:149: characters 6-12 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:154: characters 7-13 : {+ y : Float, x : Float } should be objects.Tile
source/objects/Enemy.hx:188: characters 6-19 : Class<openfl._internal.aglsl.assembler.Reg> has no field opendRoom
source/objects/Enemy.hx:192: characters 58-70 : Class<openfl._internal.aglsl.assembler.Reg> has no field player
source/objects/Enemy.hx:192: characters 71-83 : Class<openfl._internal.aglsl.assembler.Reg> has no field player
source/objects/Enemy.hx:195: characters 10-21 : Class<openfl._internal.aglsl.assembler.Reg> has no field isoTo2D
source/objects/Room.hx:707: characters 6-15 : Unknown identifier : animEnemy
Build halted with errors (haxelib.exe).

SruloArt

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May 6, 2015, 4:43:10 AM5/6/15
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Maybe you've imported the wrong class/es (from OpenFL instead of Flixel...)

Matt

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May 6, 2015, 5:54:58 AM5/6/15
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Thanks for the help, i checked and there was  import openfl._internal.aglsl.assembler.Reg;  i don't know how it got there, but it fixed the problem once i deleted it.
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