[SHOWCASE] Released my first game - Shape War Classic

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Vivid Polygon

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Aug 11, 2015, 11:07:14 AM8/11/15
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Finally released my first game for Flash and Android.
Shape War Classic

The game was inspired by bug war, add random maps to the old one.

Flash:

Android:

Would love to get some feedback :)

SruloArt

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Aug 11, 2015, 12:01:49 PM8/11/15
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* Nice! I saw several versions of this game (clouds and villages), but I like the whole minimal vibe, and for a first game that's just impressive.

* I see some complaints about lag on Flash, do the nodes are being rotated by code? if so, especially on Flash, it's better to have a rotating node animation spritesheet or to use the rotated graphic's methods (I don't know what branch you're on).

* I can't run this on Android at the moment, so I hope you're using multi-touch to control the scale (like you do with the mouse wheel on Flash).

* The tutorial/s are a wall-of-text ATM, that can be improved (just think of it as a really crowded Power Point presentation - how would you make it easier to grasp?). Also, don't make it a see-through if you want your player to focus on what you're trying to convey to him. The "close this window" graphic is a bit weird (what's wrong with X?). And you can stop the game until the user actually read your message.

* The game's config menu is a bit annoying: At least initially you can't change the number of players / difficulty (you're missing a "y" here) / add more nodes, so for the user it seems to not work / buggy.

* I like the tips in the loading screen.

* A Reset button would be nice. A Mute button as well.

* If you have a saved game then change the "start" to "continue". Add the option to delete the saved files in your options. An entire screen for that is just too much in my opinion.

* I'd probably have more comments after I'd spend some time playing it. 

* All in all, great job!

Vivid Polygon

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Aug 16, 2015, 11:24:55 AM8/16/15
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Thank you for your feedback, and sorry for my late reply. I was busy these days.

* Yes,the nodes are rotated by code, I am using HaxeFlixel library from Haxelib. I will test performance with rotated graphic's method.
* For multi-touches to control scale, I has thought about it but I can find build in support in Flixel, I might try to implement myself.
* I used FlxInputText to input number of nodes and players at first, I work well on flash but the FlxInputText did not work on mobile. So I have to make a label with two incremental/decremental buttons.
* And your other feedbacks are nice, I will try to add some of them in the next version.

Rob Jeffrey

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Aug 17, 2015, 4:14:45 PM8/17/15
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So for a first game its very polished!

I like the aesthetic (please add some chill music in the background:D )

The game is a little slow for my taste but the mechanics seem intresting enough.

Also can tell you made the sound effects in bxfr! Not that that really matters :P

Will keep an eye out for your next game

Vivid Polygon

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Aug 18, 2015, 11:47:59 AM8/18/15
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Thank you for playing game!

The game is a bit slow at first but you will soon be busy after adding more nodes and opponents. That is why I add pause button in the game.
I am still learning how to create sounds, so I re-use the sounds from Flixel tutorial to create placeholder :P
For background music, can you suggest me one :D

When my next game releases, I will definitely inform you about it :D
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