I have noticed this before but got the time to report it now. In normal camera zoom = 1, there is no gap in adjacent sprites, but if you change camera zoom, you notice one pixel gap in some of them. I have noticed this in another computer too, which has installed openfl and lime from haxelib. So, I don't think this is only happening in my pc. I am also including sample project to demonstrate this behavior.
The square is made with 25, 32x32 pixel size square sprites. In normal zoom there is no gap, but changing the zoom shows gap. I am zooming the camera using tweens
for (i in 0...5)
for (j in 0...5)
{
var sprite = new FlxSprite(400 + j * 32, 300 + i * 32);
sprite.makeGraphic(32, 32);
add(sprite);
}
FlxTween.tween(FlxG.camera, { zoom:1.5 }, 1,{ease:FlxEase.sineInOut,type:FlxTween.PINGPONG});
This happens in neko and other CPP targets not in flash