Hi, I have a HUD setup that is non-scrolling at the top of the screen, and a tile based map scrolling under it (approx 8 screens wide total world size). What I am trying to figure out is how to make a collected FlxSprite "moveTowardsPoint()" at a destination location in the HUD, even when the screen is scrolling. Is this possible? I can't seem to find x,y values for this anywhere. Thanks.