Hi guys, I am one of the developers behind Overlap2D (
http://overlap2d.com/) which is an open source ui and level editor, and it's pretty language agnostic, meaning it just exports data into predefined format, and then provides different runtimes for all frameworks to load and render it. It is currently supporting libGDX only. And I wanted to add haxeflixel to the supported list. I checked and as far as I can tell there is no editor for this framework, so it might be handy? (Except tiled, but overlap2d supports both tiled and non tiled level structures)
I would be thankful if this who already use this for games, will check out our website/video, is this something you need for haxeflixel?
Overlap2D currently supports things like having spine, spriter, sprite animations, text labels, images, particle effects, custom shaders e.g. But the atlas file is exported in libGDX texture packer format. So the solution here can be either provide reader classes with the runtime, or make a plugin for the editor that will export in more HaxeFlixel friendly format. (What is the friendly format here for atlas files, and particle effects?)
In general it will be hard for me to implement this all, so if there are guys who love the idea and want to help, I would really appreciate that.
Best.