Hello,
I'm exporting to Flash but I have a problem, it seems that 60 fps on Flash is "choppy" with occasional 30 fps dips, however, when running on HTML5 my fps is capped at 50 fps but is significantly smoother. My game is not particularly complicated, and I'm wondering why this is.
(Left/Right to move, S to shoot, D to switch weapons, \ to open up the debugger, R to reset the game)
The problem is at 60 the game looks choppy.
Details:
The actual game is on a 144x256 grid with 4x zoom on the camera for a 1024x576 resolution.
The game is split into 'layers' of tilemaps: the image layer, the collision layer, and the wall layer (collision and wall handle two different types of collisions), there are currently 4 levels and so 4 sets of these layers, for 12 tilemaps in total.
There aren't any trace statements.