Build succeeded
Done(0)
haxelib run lime run "Project.xml" neko -debug
Running process: D:\hyperdev\haxe\haxe\haxelib.exe run lime run "Project.xml" neko -debug
Sound.hx:118: Error: Could not load "assets/music/SnowPath_nonproperloop.ogg"
AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
Invalid operation (/)
Called from flixel.system.FlxSound::update line 241
Called from flixel.system.frontEnds.SoundFrontEnd::update line 273
Called from flixel.FlxGame::update line 696
Called from flixel.FlxGame::step line 648
Called from flixel.FlxGame::onEnterFrame line 493
Called from openfl._legacy.events.EventDispatcher::dispatchEvent line 98
Called from openfl._legacy.display.DisplayObject::__dispatchEvent line 182
Called from openfl._legacy.display.DisplayObject::__broadcast line 161
Called from openfl._legacy.display.DisplayObjectContainer::__broadcast line 280
Called from openfl._legacy.display.Stage::__render line 1103
Called from openfl._legacy.display.Stage::__checkRender line 351
Called from openfl._legacy.display.Stage::__pollTimers line 1084
Called from openfl._legacy.display.Stage::__doProcessStageEvent line 430
Done(1)lime test neko -debug -Dnext
haxelib list
D:\hyperdev\Projects\Skullz2>lime test neko -debug -Dnext
Uncaught exception - load.c(237) : Failed to load library : ./std.ndll
D:\hyperdev\Projects\Skullz2>haxelib list
actuate: [1.8.6]
box2d: [1.2.3]
flixel-addons: [1.1.0]
flixel-demos: [1.1.2]
flixel-templates: [1.0.2]
flixel-tools: 1.1.0 [1.1.1]
flixel-ui: [1.0.2]
flixel: [3.3.11]
haxelib_client: [3.2.0-rc.3]
hxcpp: [3.2.102]
layout: [1.2.1]
lime-samples: 2.5.1 [2.6.0]
lime: 2.5.2 [2.6.1]
nme: [5.4.2]
openfl-samples: 3.1.0 [3.3.0]
openfl: 3.2.2 [3.3.2]
swf: 1.9.1 [2.0.1]Uh, any way to revert that? That error just came up for the first time and now it's not going away anymore.
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Build succeededDone(0)haxelib run lime run "Project.xml" neko -debugRunning process: D:\hyperdev\haxe\haxe\haxelib.exe run lime run "Project.xml" neko -debugAL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005Sound.hx:118: Error: Could not load "assets/sounds/stepsfx1.ogg"Sound.hx:118: Error: Could not load "assets/sounds/stepsfx2.ogg"Sound.hx:118: Error: Could not load "assets/sounds/stepsfx1.ogg"Invalid operation (/)Called from flixel.system.FlxSound::update line 241Called from flixel.group.FlxTypedGroup::update line 89Called from Snow01x::update line 82Called from flixel.FlxState::tryUpdate line 155Called from flixel.FlxGame::update line 700Called from flixel.FlxGame::step line 648Called from flixel.FlxGame::onEnterFrame line 493Called from openfl._legacy.events.EventDispatcher::dispatchEvent line 98Called from openfl._legacy.display.DisplayObject::__dispatchEvent line 182Called from openfl._legacy.display.DisplayObject::__broadcast line 161Called from openfl._legacy.display.DisplayObjectContainer::__broadcast line 280Called from openfl._legacy.display.Stage::__render line 1103Called from openfl._legacy.display.Stage::__checkRender line 351Called from openfl._legacy.display.Stage::__pollTimers line 1084Called from openfl._legacy.display.Stage::__doProcessStageEvent line 430Done(1)
Another info that may be helpful: on a completely unrelated game I did have an issue where the finished windows standalone build would randomly not have any sound on every odd start of the game, which reflects the inability to load any sound files on compile with this project.
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HaxeFlixel Development Community
See our github https://github.com/haxeflixel/ and our documentation http://haxeflixel.com/documentation/
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var step1sfx = new FlxSound();
override public function create():Void{
step1sfx.loadEmbedded("assets/sounds/stepsfx1.ogg", false);
}
var introsfx1_1:FlxSound;
override public function create():Void{
introsfx1_1 = FlxG.sound.load("1_introsfx1");}
<assets path="assets/sounds" unless="flash"><sound path="1_introsfx1.ogg" id="1_introsfx1" /></assets>Build succeededDone(0)haxelib run lime run "Project.xml" neko -debugRunning process: D:\Projects\hyperdev\haxe\haxelib.exe run lime run "Project.xml" neko -debugAL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005Sound.hx:118: Error: Could not load "assets/sounds/1_introsfx1.ogg"
Invalid operation (/)Called from flixel.system.FlxSound::update line 241Called from flixel.group.FlxTypedGroup::update line 89Called from flixel.system.frontEnds.SoundFrontEnd::update line 278Called from flixel.FlxGame::update line 696Called from flixel.FlxGame::step line 648Called from flixel.FlxGame::onEnterFrame line 493Called from openfl._legacy.events.EventDispatcher::dispatchEvent line 98Called from openfl._legacy.display.DisplayObject::__dispatchEvent line 182Called from openfl._legacy.display.DisplayObject::__broadcast line 161Called from openfl._legacy.display.DisplayObjectContainer::__broadcast line 286Since I also do a lot of audio work, I have an abundance of audio devices. I often work on music simultaneous to the game, meaning I can't possibly disable them all every time I compile. Also the issue persists on the completed game. Any time it's started there's a chance it won't have any audio...that's not acceptable, is it?
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HaxeFlixel Development Community
See our github https://github.com/haxeflixel/ and our documentation http://haxeflixel.com/documentation/
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