Hi,
Is there a relatively easy way to make my game world wrap around?
It's a 2D game. It's not just the player that wraps around, but enemies, bullets, etc.
Has anyone tried this before? It seems like there are two parts to this problem:
1) Visuals: making the world look like it wraps seamlessly
2) Objects: making them move appropriately and act reasonably when they straddle boundaries