[Community] What are YOU using HaxeFlixel for?

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Jimmy JimJim

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Jun 16, 2015, 11:01:46 AM6/16/15
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Since we had a thread the other day about the size of the community here, it got me wondering just how and what we are using haxeflixel for. 

What sort of projects are you using HF for? What are you exporting it too (eg. Flash, html5, desktop)? How long have you been using HF and what engines did you come from? Have you released any games?

My answers:
I had been using Unity for a few years and loving it. I was using it right up until they dropped web player support and moved to WebGL, which I would classify as 'disaster' levels of functionality right now. I tried using Phaser for a while and while it seems cool, the number of edge cases I was having to take into account for WebGL was driving me insane (no real camera, no multiple cameras, zoom and scale is fake and has limitations, weird rendering issues etc.). I came across HF because I wanted to start making games in plain old reliable flash that work the same in all browsers and have been using it for a few months now. So for me, I'm using HF purely for it's flash exporter. I've not released any game yet, but I have 2-3 I'm working on right now that are getting close to done.  

How about you?

Ashiq A.

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Jun 16, 2015, 11:23:33 AM6/16/15
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Hi,

If I wrote a full answer, it would be an essay! I've tried lots of things, and I'm using HaxeFlixel specifically because I want Flash support -- I drank the "HTML5" kool-aid, and sadly, it was poisoned. (TLDR: very low performance on lots of phones, inconsistent feature support, support for OGG and MP3 both meaning double the audio file assets, etc.)

--Ashiq


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Will Blanton

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Jun 17, 2015, 11:06:51 AM6/17/15
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Around 2010 I was in a serious funk - my entire crap life had led to a realization that if I wasn't making games, I was just not living. That probably sounds pretty trivial, but making games had been a goal my entire life, and I was just not doing anything to meet that goal. After a couple of years of failing at it, I broke down and in 2012 realized I just had to do something immediate. I went online and searched for game engines, frameworks, etc. and looked at the games being made with each one. I knew what kind of games I wanted to make, and it looked like people were making exactly what I wanted to make in Flixel, so I went out and bought the O'Reilly Actionscript 3.0 Cookbook and read it cover to cover, as well as scouring the net for every beginner Flixel tutorial I could find, and after over 2 decades of squandering my dream, I was actually making games in under 2 weeks.

So I'm sure if I had been on my game, I could have seen it coming, but as many of you know 2012 is REALLY when the bottom sort of went out on Flash, and although I LOVED Flixel (I attribute it to saving my life), I was worried that my whole workflow was dependent on this technology that was just being lambasted on every front. I experimented with AIR and tried to get a solid workflow where I could build native programs with gamepad support, but it just wasn't happening. I had checked out HaxeFlixel at an earlier stage and it wasn't really in tip-top shape, but I went back to it after learning a bit more about Haxe, the cross-platform-ability of HaxeFlixel, and seeing folks like Sean Hogan and Joni Kittaka make the move.

HaxeFlixel is a god-send. It's so damn easy to build to different targets, it has better functionality and more features than the original Flixel, and it has gamepad support (although there are strides to be made in this department)! I use it for everything :)

Tembac

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Jun 26, 2015, 4:46:58 AM6/26/15
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I'm using HaxeFlixel because I need to export my games to Flash and it's nice to have other platforms. I like that It is Open Source and I'm used to the workflow.

We made this game for CN recently and It's working great. http://www.minijuegos.com/juego/gumball-sewer-sweater-search
(It is no available on all countries on the CN website so this link is unofficial )

Also, I have a few games that I was working on Flixel and I want to keep working on them. 

I would love more people using HaxeFlixel but now it is really hard not to use Unity3d. We are using Unity3d for a new client and it is a great tool. 

Miguel Mariano

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Jun 26, 2015, 9:38:52 AM6/26/15
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I'm using Haxeflixel to make games and apps for Android, previously used Stecyl but is very limited for Android, it seems to remain in the era of flash games as Android you can not even put the native keyboard.

With HaxeFlixel I could not only put the native keyboard, I could also place input text, lists, text views, notifications and everything is native Android.

Haxeflixel: Well, nice and FREE
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