Hello! I used to experiment with Flixel a couple years back, and am looking to get back into the swing of things.
I immediately bumped into something - The zoom parameter in the FlxGame constructor doesn't seem to do anything any more. I recall it being used to magnify the stage. For example, a zoom level of 2 would display each single pixel as four. It's how you'd get that low-res pixel look with your game.
To better see this in action, I set the scale mode to fixed to prevent the application scaling with the window, but now it seems like the zoom level is locked at 1. Shouldn't I be able to set the zoom in the FlxGame constructor to 2 or higher? Is there something I'm missing?
The documentation for this functionality doesn't look like it's changed:
http://api.haxeflixel.com/flixel/FlxGame.html - "The default level of zoom for the game's cameras (e.g. 2 = all pixels are now drawn at 2x). Default = 1."