Hey. Thanks for your reply.
I actually just wrote an answer - but the magic "post" button made it disappear successfully.
However, your demo looks very nice already!
I'm afraid I can't help you a lot with this - as I said we just started on this thing, being noobs with HaxeFlixel and HaXe programming in general. So what we have got so far is a system, that divides the map into regions - which consist of the actual tiles. According to the camera's current position we load regions (and so their tiles) on demand. Means we add() and remove() Sprite-Objects all the time. After browsing the FlxTilemap Code a little bit, I see that one performance problem could be, that we work with the kind of "heavy" sprite objects, instead of just the bitmapdata. And I also noticed, that we are really just doing the very basic stuff - we haven't even thought about those other techniques and algorithms we need.
So you see - we imagined an isometric tilemap to be a little easier...
Anyway, it seems we (3 people) can't afford the time need to implement such a map engine by ourselves.
I know this is difficult, but could you give me a rough estimate of when this feature might be stable ? If it's not too far from being released, we could temporary work with the development version, while implementing the rest of our game.
Also, do you maybe know other libraries or tools for this purpose ? Or any haxeflixel games using isometric tilemaps ?
Thanks and keep up the good work!
btw i think i figured out how google groups work now. :)