Hi everyone!
I'd like at one point of my game's gameplay cycle the camera go up, and also zoom out a little, to follow an object that get's thrown upwards and easily out of the screen borders.
This works fine, wether I do it via FlxG.camera.y, FlxG.camera.scroll.y and/or FlxG.camera.zoom.
My problem now is that I need the HUD elements as well as the background to not be affected by this.
The only thing that works so far is if I ONLY do the scroll, i. e. connect the scroll to the height of the thrown object.
Unfortunately, I can't find a way to have the HUD elements as well as the background not be affected by the zoom.
Does anyone have any ideas for me please?
Thanks!