I have made a game that looks and works great on my Desktop. Framerate is a clean 60fps. Text is where I want it. etc.
I then compiled to Android using "lime test android" and loaded the game up on my Ouya and the framerate is a fraction of what it should be and none of the text is displaying.
I am at a complete loss for why this is. I have Google searched and Google searched but cannot find a solution to either problem.
Any suggestions?
Before I go on, the performance issues seem like they are tied to the TileMap support for Tiled Map Editor. I have three games running and the only one that doesn't seem to be having performance issues is not using it. I am using the same thing that is in the Demo for Tiled Map Editor.