Framerate and Text Display Issues on Ouya/Android

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E. Zachary Knight

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Mar 27, 2015, 11:36:35 PM3/27/15
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I have made a game that looks and works great on my Desktop. Framerate is a clean 60fps. Text is where I want it. etc.

I then compiled to Android using "lime test android" and loaded the game up on my Ouya and the framerate is a fraction of what it should be and none of the text is displaying. 

I am at a complete loss for why this is. I have Google searched and Google searched but cannot find a solution to either problem.

Any suggestions?

Before I go on, the performance issues seem like they are tied to the TileMap support for Tiled Map Editor. I have three games running and the only one that doesn't seem to be having performance issues is not using it. I am using the same thing that is in the Demo for Tiled Map Editor.

Seanw265

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Apr 3, 2015, 1:50:52 AM4/3/15
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What is the width of your textfield set to?

E. Zachary Knight

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Apr 4, 2015, 12:02:16 AM4/4/15
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The text is set to the width of the game screen. But that isn't the issue. According to some conversations on Twitter the problem with text on Android is with Lime.

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