"Could not load asset manifest" (cpp & neko on Linux)

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Александр Кузьменко

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Apr 20, 2015, 9:07:26 AM4/20/15
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Hello.
I'm unable to run any flixel demos or new projects on CPP & Neko targets on Linux.
I always get the same messages:

NEKO:

DefaultAssetLibrary.hx:583: Warning: Could not load asset manifest (./lime-legacy@lime_legacy_byte_array_read_file)
std@file_full_path
Called from sys.FileSystem::fullPath line 50
Called from DefaultAssetLibrary::new line 89
Called from DefaultAssetLibrary::$init line 35
Called from openfl._legacy.Assets::initialize line 583
Called from ApplicationMain::main line 87
Called from openfl._legacy.Lib::create line 122

CPP:

DefaultAssetLibrary.hx:605: Warning: Could not load asset manifest (bytes was null)
Failure type not string @ ./Sys.cpp:404
Called from *._Function_1_1 (ApplicationMain.hx line 87)
Called from openfl._legacy.Assets.initialize (openfl/_legacy/Assets.hx line 583)
Called from DefaultAssetLibrary.new (DefaultAssetLibrary.hx line 118)
Called from sys.FileSystem.stat (/usr/lib/haxe/std/cpp/_std/sys/FileSystem.hx line 43)
Called from extern.cffi (/usr/lib/haxe/lib/hxcpp/3,1,68/src/hx/Lib.cpp line 119)

i'm using Flixel 3.3.8, OpenFL 3.0.2 and Lime 2.3.2

Any way to fix this?

Александр Кузьменко

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Apr 21, 2015, 5:56:30 AM4/21/15
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Ok, i accidently found a "fix" to make it work.

Tried to compile with -Dnext . Compilation failed, but now compilation without -Dnext works fine.

понедельник, 20 апреля 2015 г., 16:07:26 UTC+3 пользователь Александр Кузьменко написал:
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