Oh, yea, interested here, been working on this super atmospheric platformer for a while and, while a small child of it which is going to be released as a SWF, the big project will target desktop and would be cool to have it on consoles.
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Hey everyone!
Lars here, I'm the developer of Defender's Quest. Those of you who follow me know I've been working for some time to build out console compatibility for Haxe, with the Lime/OpenFL/HaxeFlixel stack specifically in mind (since that's what I use).
I recently had a *very* productive chat with certain powers-that-be in the world of major next-gen consoles (both handheld/home console) that are interested in making it easier for devs to get onto their systems, and I've been pitching them on Haxe/OpenFL. Joshua Granick and I have been working with on building this tech just on our own, and so far we've made decent progress with one console target, but this recent development has the potential to pour a bit of rocket fuel on the operation. For that to happen though, the powers-that-be would like to see a list of interested developers who might benefit from having this pipeline available. The more the merrier.
Obviously this is most relevant for OpenFL developers, but it could also open the door for Haxe development in general, whether they're using Lime, OpenFL, NME, Flambe, or whatever.
So if you're a Haxe game developer and you'd like to submit your name for my list, please reply with your name(s) and game(s). (Developer names preferred but I'll take individuals too). Obviously, releasable games are awesome but we're interested in basically everyone of all shapes and sizes who could use this. Now, submitting your name is *NOT* a commitment, it's just a statement of interest, specifically: "Yes, I would be very interested in this technology if it were available under the right terms and circumstances."
Any takers?
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**June 2015 UPDATE:**
Here's the full presentation I gave at WWX 2015 on this subject.
http://www.fortressofdoors.com/openfl-for-home-game-consoles/
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