I'm trying to figure out how to load the map (*.tmx) file I made in Tiled editor. I was following the example on the TiledEditor
demo's source but when I made a new class extending TiledMap in FlashDevelop, it auto-filled in the public function new that accepts data:FlxTiledAsset. I looked it up because I got curious what it's for but
the API page for it doesn't really have any information.
I want to know what it's about.