Hey, using the manual path, building to windows as well as flash, and using wav and mp3 files. Still having the same problem :(
This is the full error file:
at flixel.system::FlxSound/startSound()[C:\HaxeToolkit\haxe\lib\flixel\3,3,5\flixel\system\FlxSound.hx:507]
at flixel.system::FlxSound/play()[C:\HaxeToolkit\haxe\lib\flixel\3,3,5\flixel\system\FlxSound.hx:393]
at flixel.system.frontEnds::SoundFrontEnd/playMusic()[C:\HaxeToolkit\haxe\lib\flixel\3,3,5\flixel\system\frontEnds\SoundFrontEnd.hx:86]
at Main/setupGame()[C:\Users\Arrow\SkyDrive\Coding\Workspaces\game\source\Main.hx:73]
at Main/init()[C:\Users\Arrow\SkyDrive\Coding\Workspaces\game\source\Main.hx:54]
at flash.display::DisplayObjectContainer/addChild()
at Main$/main()[C:\Users\Arrow\SkyDrive\Coding\Workspaces\game\source\Main.hx:30]
at Function/<anonymous>()
at ApplicationMain$/start()[C:\Users\Arrow\SkyDrive\Coding\Workspaces\game\export\flash\haxe\ApplicationMain.hx:189]
at ApplicationMain$/init()[C:\Users\Arrow\SkyDrive\Coding\Workspaces\game\export\flash\haxe\ApplicationMain.hx:131]
at lime.app::Preloader/start()[C:\HaxeToolkit\haxe\lib\lime\2,0,0-alpha,6\lime\app\Preloader.hx:211]
at openfl.display::Preloader/display_onComplete()[C:\HaxeToolkit\haxe\lib\openfl\2,1,4\openfl\display\Preloader.hx:129]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at NMEPreloader/onLoaded()[C:\Users\Arrow\SkyDrive\Coding\Workspaces\game\export\flash\haxe\NMEPreloader.hx:98]
at flixel.system::FlxPreloaderBase/onEnterFrame()[C:\HaxeToolkit\haxe\lib\flixel\3,3,5\flixel\system\FlxPreloaderBase.hx:125]