Hi, I'm cross-posting this from the OpenFL forums… though I suspect it's Lime/OpenFL or Haxe 3.1.3 related, maybe someone here has some ideas:
I have an iOS project I was working on in Haxe 3.1.0, OpenFl 1.30, Lime 0.96, and HaxeFlixel 3.2.2. I have an archived release, but need to make some updates to it. I've since upgraded my system to the latest versions of everything, though for this project I continued to refer to HaxeFlixel version 3.2.2 in Project.xml.
Now the game compiles to iOS without errors (thanks to some earlier Twitter help from Josh), but suddenly several text fields no longer update during play. Considering I'm still using the same version of Flixel, I'm going to guess this is something to do with one of the the other (Lime, Haxe, or OpenFL) updates. I've tried specifying the OpenFL version in Project.xml, but that doesn't make any difference. I also tried using earlier Lime and Lime-Tools via ‘haxelib set’, but that caused other issues and didn't help anything.
I've also tried removing lime, lime-tools, openfl, openfl-native, and re-installing them.
Note that when building to Neko, the game still functions normally/as expected, so I'm guessing this is either iOS or CPP related.
I'm not sure where to go with this — it's been difficult to debug so far. Any thoughts would be welcome, thanks!
//Chris
PS: Here's my haxelib list:
flixel-addons: 1.0.3 1.1.0 git [dev:/usr/lib/haxe/lib/flixel-addons/git]
flixel-demos: 1.0.2 1.1.0 [1.1.1]
flixel-templates: 1.0.1 [1.0.2]
flixel-tools: [1.0.2]
flixel-ui: 1.0.1 [1.0.2]
flixel: 3.2.2 3.3.0 3.3.1 [3.3.2]
hxcpp: 3.1.21 3.1.22 [3.1.30]
hxlibc: [1.1.4]
lime-tools: [1.4.0]
lime: [0.9.7]
openfl-bitfive: [1.0.5]
openfl-html5-dom: 1.2.0 1.2.1 [1.2.2]
openfl-native: [1.4.0]
openfl-ouya: [1.0.2]
openfl-samples: 1.2.1 [1.3.0]
openfl-tiled: [0.4.2]
openfl: 1.2.2 1.2.3 1.3.0 [1.4.0]