I've been wrestling with trying to get touch to work under Windows but I'm running into a number of problems.
Firstly, I've commented out this line from my 
Project.xml file, to make touch available:
<!--haxedef name="FLX_NO_TOUCH" if="desktop" /-->
I'm able to establish a touch, but I can't get any coordinates from it, or use it with 
touch.overlap().  I've done some digging and it would seem the touch coordinates are always 0,0.  When I test a 
TOUCH_BEGIN event with OpenFL, I get the same result so I suspect the issue stems from there.
However, in OpenFL, the 
MOUSE_DOWN event fires even with a touch and coordinates can be pulled from that.
Unfortunately, HaxeFlixel's FlxG.mouse.justPressed does not fire with a touch.  It will only fire if I touch and drag and seemingly not reliably.
Am I doing something wrong, or is this a known limitation?
public override function update(elapsed:Float):Void
{	
	for (touch in FlxG.touches.list)
	{
		if (touch.justPressed)
		{
			if (touch.overlaps(ball))
			{
				trace("Ball touched");
			} else {
				trace("Ball not touched");
			}
		}
	}
	
	if (FlxG.mouse.justPressed)
	{	
		if (FlxG.mouse.overlaps(ball))
		{
			trace("Ball clicked");
		} else {
			trace("Ball not clicked");
		}
	}
	
	super.update(elapsed);
}
Output when ball is clicked (mouse):
BallView.hx:58: Ball clicked
Output when ball is touched:
BallView.hx:49: Ball not touched