Tiles = new FlxTilemap();
        Tiles.widthInTiles = 150;
        Tiles.heightInTiles = 70;
        Tiles.loadMap(makeTileMap(BG_BWMap), "assets/images/tiles.png", 10, 10);
        Tiles.setTileProperties(0, FlxObject.ANY);
        Tiles.setTileProperties(1, FlxObject.ANY);
        Tiles.setTileProperties(2, FlxObject.NONE);    private function makeTileMap(bwm:BitmapData):Array<Int> {
       var map:Array<Int> = new Array<Int>();
       var tile:Int = 0;
       for (i in 0...Std.int(bwm.height / 10)) {
          for (j in 0...Std.int(bwm.width / 10)) { 
              switch(bwm.getPixel(j * 10, i * 10)) {
                 case 16777215: tile = 2;
                 default: tile = 0;
              }
              map.push(tile);
        }
       }
       return map;
    }if (FlxG.mouse.justReleased) {
trace("Pixel: "+BG_BWMap.getPixel(Std.int(FlxG.mouse.x), Std.int(FlxG.mouse.y)));
trace(Tiles.getTile(Std.int(FlxG.mouse.x / 10), Std.int(FlxG.mouse.y / 10)));    
}
 . Any ideas what's going on here?
Edit: It seems like it's just to the left and to the right side. Very strange...
//Increase world bounds to allow collisions between player and other objects		FlxG.worldBounds.width = tileSize * Tiles.widthInTiles;		FlxG.worldBounds.height = tileSize * Tiles.heightInTiles;package;
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.text.FlxText;
import flixel.ui.FlxButton;
import flixel.util.FlxMath;
import flixel.tile.FlxTilemap;
class MenuState extends FlxState
{
    public var Tiles:FlxTilemap;
     
    override public function create():Void
    {
        super.create();
        Tiles = new FlxTilemap();
        var map:String = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
                             2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
                             2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
                             2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
                             2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
                             2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
                             2,2,2,2,2,2,2,2,2,2";
        Tiles.loadMap(map, "assets/images/tiles.png", 10);
        add(Tiles);
        
    }
    override public function destroy():Void
    {
        super.destroy();
    }
    override public function update():Void
    {
        if (FlxG.mouse.justPressed) {
        trace(Tiles.getTile(Std.int(FlxG.mouse.x / 10), Std.int(FlxG.mouse.y / 10))+" at "+Std.int(FlxG.mouse.x)+" "+Std.int(FlxG.mouse.y));     
        }
        super.update();
    }    
}