Hey Haxeflixel,
Here's the process I follow when saving my game:
1. private var saveObj:FlxSave = new FlxSave();
2. saveObj.bind("MyGameSave1");
3. saveObj.data.varToSave = "bla";
4. saveObj.flush();
I repeat steps 3 and 4 every game loop (30 times a second, probably overkill, but didn't cause any significant delay in testing).
This all works fine when I test it locally, but when I upload my game to newgrounds/kongregate, no stored data is recovered when i refresh and the game simply starts anew. Has anyone else encountered a similar problem?
I'm using flixel 4.0
Thanks in advance.
EDIT: Updated example code to clarify that i am not recreating the flxsave object every frame.