Debug HTML5 Stuck on Preloader

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Moshe Adriano Yosef Feit

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Oct 12, 2015, 1:33:44 PM10/12/15
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Hello everyone,

I tried to debug on HTML5, MS Edge window came up and was showing a preloader. But after 10 minutes+, it's still on preloader. I don't know what to do, because, I build it with Flash Develop, anyway, said that build successful. Tho, when the process started, there is warning:

Warning: Could not find generated font file "C:/HaxeToolkit/haxe/lib/flixel/3,3,11/assets/fonts/nokiafc22.eot"
Warning: Could not find generated font file "C:/HaxeToolkit/haxe/lib/flixel/3,3,11/assets/fonts/nokiafc22.woff"
Warning: Could not find generated font file "C:/HaxeToolkit/haxe/lib/flixel/3,3,11/assets/fonts/nokiafc22.svg"
Warning: Could not find generated font file "C:/HaxeToolkit/haxe/lib/flixel/3,3,11/assets/fonts/arial.eot"
Warning: Could not find generated font file "C:/HaxeToolkit/haxe/lib/flixel/3,3,11/assets/fonts/arial.woff"
Warning: Could not find generated font file "C:/HaxeToolkit/haxe/lib/flixel/3,3,11/assets/fonts/arial.svg"

I'm about to try adding these missing font file manually. But maybe you can help me fix it with another way.

Any suggestion?

Thanks.

SruloArt

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Oct 12, 2015, 3:47:39 PM10/12/15
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It's just a warning. You need to delete the files tags from your include.xml within the flixel repo on your machine (specifically the Arial font and the .ogg references, but maybe more). Let's call it a well-known-bug.

Moshe Adriano Yosef Feit

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Oct 13, 2015, 12:03:25 AM10/13/15
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Wait, if deleted, then what will be used? It can't be fixed by adding the files manually?

SruloArt

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Oct 13, 2015, 3:36:50 AM10/13/15
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* On some of the browsers, their default font. On others, as well as on Flash, you won't have a debug font at all.

* You only need the beep and the flixel audio files if you're using the splash screen.

* No. Like I've said, it's just a warning. Your game compiles, but bugs with Arial and .ogg prevent it from loading. 

* You can search my issues on Github (flixel and lime) for more information.
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