Hi
The problem of properly rotate a FlxSpriteGroup has already appeared
here.
Well... I tried both and none seem to work. I also tried a more generic solution pointed
here using matrix transformations and I couldn't make it work.
After all this time, the only progress I made was by changing the rotation point of the child sprites to be the same as the parent, but when I tried to rotate a child sprite I can't do it properly.
So... I asking if someone has managed to implement a working solution of this problem or point me in the right path to find a one.
Thanks