I'm trying to get the FlxSpriteFilter demo working with my own graphics with cpp. It
does work (although no glow effect) copied as is from github, but changing the FlxGraphic.fromClass(GraphicLogo) to anything else results in the corresponding sprite dissapearing as soon as the filter is first updated. Even if I try to load the exact same PNG that GraphicLogo points to.
I'm completely at a loss as to why this is happening and any help would be appreciated.