package; import flixel.FlxState;import flixel.tile.FlxTilemap;using flixel.util.FlxSpriteUtil;
class PlayState extends FlxState{ override public function create() { var mapData = [0, 0, 1, 0, 1, 1]; var tilemap = new FlxTilemap(); tilemap.widthInTiles = 2; tilemap.heightInTiles = 3; tilemap.loadMap(mapData, GraphicAuto, 8, 8); add(tilemap); }}