Protecting Builded Files ( Assets,etc )

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LuFe_Mas

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Feb 12, 2016, 3:44:39 PM2/12/16
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There is a way to protect the game Assets after I build a windows target?
I saw that on Flash target, everything disappear and there is only a swf file.

But when I build Cpp or Neko, everything is there, the images, levels files, etc. Anyone can change.
There is a way to build with encrypting?

Gama11

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Feb 12, 2016, 3:53:13 PM2/12/16
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Try adding embed="true" to the assets tag in your Project.xml.

LuFe_Mas

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Feb 12, 2016, 8:26:35 PM2/12/16
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Thanks

LuFe_Mas

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Feb 12, 2016, 8:26:53 PM2/12/16
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Thanks
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