sorry guys, another question, theres 2 questions actually
1. is it possible to chase player when that enemy class get spawned?
in unity you can easily take the player object, and get the position and chase based on enemy position in update function, is it possible here?
i read on old hexaflixel forum about using : FlxVelocity.moveTowardsObject(this, Register.Player, speed);
but i got no idea how to use it properly, what Register.Player supposed to meant, because it's invalid in FlashDevelop
2. is there any tutorial/source for randomly spawn enemy outside of canvas?, i already google it of course, but some of the tutorial link not exist anymore
thank you in advance