Hmm, what has OpenFL got to do with it? I thought Flixel does not even use OpenFL's rendering system. So if it is just a case of loading the assets, then that should not be a problem in Flixel.
It is just a shame that dynamic lighting is already offered in all the main 2d game libraries (e.g. Unity, cocos2d, SpriteKit, CoronaSDK, and LibGDX).