Ouya in-app purchase support?

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James Grimwood

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Feb 17, 2014, 6:22:01 PM2/17/14
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I made a game using HaxeFlixel that works on my Ouya - the joypad works nicely, it plays audio and it even has the correct app icons. Hopefully it'll get approved within the next day or so.

Is there any support in all of this for the Ouya in-app purchase stuff?

Gama11

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Feb 18, 2014, 2:08:53 AM2/18/14
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There is an OpenFL premium lib for in app purchases on android - do they work the same on Ouya as on "regular Anrdroid"?

James Grimwood

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Feb 18, 2014, 3:35:04 AM2/18/14
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No, it's different - there's an OUYA SDK called the "ODK" that handles it all.

They explain it all here https://devs.ouya.tv/developers/docs/purchasing

So how can I access platform specific code like this from in Have? Will I need to make my own Have lib that exposes that code?

Gama11

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Feb 18, 2014, 3:40:35 AM2/18/14
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This seems to be exactly what you want.
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