Completed my haxeflixel game project [SHOWCASE]

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JohnD

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Sep 18, 2015, 5:46:09 PM9/18/15
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Hey guys, 

I had this game project going on for a while now and it is finally done! Thought I would share it.

It is a freestyle remake from an old Amstrad CPC game, called "Future Knight".

"Freestyle" means that I don't follow the original game map design and mechanics 1:1.

I know the game could be better, I think I will get back to it in the future, but I think it's pretty decent for now.

Hope you'll enjoy this. Comments and critiques are more than welcome!


Cheers,

John.

MegaLeon

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Sep 18, 2015, 6:52:21 PM9/18/15
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Impressive! Plays and feels very polished, congrats! What would you say was the biggest obstacle you faced during development? Any other considerations?

Make sure to submit this to the Haxeflixel showcase on the website!

JohnD

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Sep 18, 2015, 7:15:32 PM9/18/15
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Thanks :-)

I was working on this project at a slower, more relaxed pace. Didn't encounter any major hiccups.
I was comfortable enough with the Haxe language, I've been using it for some years now. 
But it was the first project to get involved with HaxeFlixel, which I will have to thank the community for the countless of tutorials and other game source code files which I studied that got me to understand the Flixel Api better.

One obstacle I can think of, is designing the levels and enemy/item placement!!

Yeah, it's one thing making the game engine, where the milestones are quantifiable and clear , ( e.g. make the player movement, make the enemies AI, etc )
and it's another thing to actually design the levels to be interesting and fun and playable.

I still think that i could do better at the map design department, but oh well... I couldn't be tweaking everything forever.

Perhaps in the future I might improve on some aspects or even add more features,

I was thinking about a newgame+, where the enemy placement was random or something like that.


For reference, the original game which this one was based from looks like this:

https://youtu.be/wBMNv05sKMo?t=97


Anton Uklein

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Sep 18, 2015, 11:16:35 PM9/18/15
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Okay, wow, that's a lot more of an impressive remake that I thought. I expected the music to be from the game, but it seems to be original. Awesome work! Honestly, this could have been something people would pay a few dollars for, but IP rights and the like...

JohnD

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Sep 19, 2015, 9:30:29 AM9/19/15
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The music is just a direct rip from the Commodore64 version. https://www.youtube.com/watch?v=J9WmitJUHPQ
I am not competent enough to create music (yet). I started experimenting with SunVox a while back, and I liked the way it handles patterns, instruments and such, but I have a long way to go till I create something interesting..

Yes, I can't sell this game, I knew it from the start. I made this as an exercise of game development, and because I really liked the original game when I was young.

Thanks :-)
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